Continuity Nod: One weapon refers to the Cult of the Unseeing Eye in Amn and the player character meets a relative of Jan Jansen, both in the Baldur's Gate games.Unless you have a female PC, in which case you can never get the ring and can therefore turn her through dialogue alone. Chekhov's Gun: Aribeth's ring, which you need to hold onto for the entire game to turn her back to good in the end of the first game.Color-Coded Elements: Fire, electricity, cold, acid, sonic, magic, divine, negative energy, positive energy (white colored).Chainmail Bikini: If you have opposite-gendered henchmen in the expansions, you can move the same suit of armor between your inventories and watch its icon change to reflect the gender of the person currently holding it-female armor is usually more revealing, and occasionally includes Absolute Cleavage.Tanks not attacking, spellcasters using the wrong spells, rogues not flanking and the list goes on. Artificial Stupidity: The game was notorious for the Henchmen bad AI.He's never brought up in the game ever again. If you release him, he immediately runs away (without any means of stopping him) while shouting very cryptic things. He's locked in a cell in the basement of the Disc One Final Dungeon. Aborted Arc: In the original campaign, there's a character named Yari the Knife right before the final battle in Act 1.Tropes used in Neverwinter Nights include: The main engine with modified graphics is also being used in The Witcher, though CD Projekt has revealed they were less than fond of the engine, claiming it responsible for many of the technical flaws present, leading to them developing their own engine from scratch for the sequel.
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The Aurora graphics engine, which debuted with NWN, proved to be successful and enduring, and various heavily modified versions of the engine continue to be used to this day, most notably the Odyssey engine in the Knights of the Old Republic series and the Electron engine in Neverwinter Nights 2. In 2009 Bioware stopped selling the premium modules.
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When the premium module initiative ended, several projects were left hanging, though Darkness Over Daggerford and "Crimson Tides of Tethyr were released for free later.
While the modules themselves were well received, they required a constant connection to the internet as DRM the modules in Kingmaker do not have this feature. Three more were made: Pirates of the Sword Coast, Infinite Dungeons and Wyvern Crown of Cormyr. The first three, Witch's Wake, Shadowguard and Kingmaker, were compiled into the third expansion, Kingmaker.
Short self-contained, adventures, many of which were created by community members hired by Bioware, the premium modules became deeper and more complex as designers familiarized themselves with the engine and new tools were developed. In addition, Bioware released a number of "premium modules" as paid DLC. Three expansion packs were released Shadows of Undrentide and Hordes of the Underdark stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines Bioware is renowned for.
The area where NWN really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns, eventually giving rise to a vast modding community with very ambitious projects. The campaign was occasionally criticized for being dull and repetitive, as well as being a departure from the rich, detailed worlds of the Baldur's Gate series. Lady Aribeth, a paladin of Tyr who has been placed in charge of investigating the source of the plague, enlists the player character to retrieve the cure components and save a city in chaos. Unfortunately, the Academy is suddenly attacked by unknown forces and the creatures are scattered across the city. When Neverwinter is struck by an unknown plague called the Wailing Death, four Waterdhavian creatures are brought to the Neverwinter Academy in the hopes of extracting components for a cure. The first is the official campaign, which takes place in the Forgotten Realms universe, or, more precisely, the Sword Coast, in and around the titular city of Neverwinter. There are several things that Neverwinter Nights is known for. The first RPG by BioWare to be made completely in 3D, and their first game based on the third edition of Dungeons & Dragons.